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CVE-2020-6017Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function…

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Timeline

  1. ID reserved

    By checkpoint

  2. · 11 months later

    Published

  3. · 4 years later

    Record updated

Changes after publication (a new score, a public exploit, EPSS crossing 1, 10 or 50 %, leaving KEV) are kept since November 2026; earlier ones are not known.

Scores

CVSS scores of CVE-2020-6017, by who scored it
Scored byCVSSScoreVector
NVDNVD · Modified3.1Critical9.8CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
EPSS (exploitation in 30 days)
3.2% · top 12% of all CVEs (14 Nov 2026)
Loading the EPSS history…

The list uses the assigner's score when there is one, then CISA's, then NVD's: Critical 9.8.

Affected products

  • Game Networking Sockets

    • affected All versions prior to v1.2.0

References

References2

Sources

The same CVE in the primary databases and aggregators, to check against.

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Record last updated .